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10 Commandments, Musical Review
This musical review of the 10 Commandments was used with confirmation guide groups. Each guide group was comprised of 4-5 youth and one adult. A boom box with portable speakers were used to insure that everyone could hear. Each guide group had one official recorder who wrote down their answers. The following set of rules were handed out to each guide group.

Etiquetas utilizadas para describir esta contribución
Reseñas
Cantidad de reseñas: 8 - Calificación promedio: 3.00
This article if a “fun game” to play, but perhaps not much more. It would be a great building block or starting point but would need much more along with it to fully help the students learn about the Ten Commandments. I like this game because it gets students interacting and using multiple senses and interaction to try to remember the Ten Commandments. It also pulls in familiar media to the student that triggers their brain to associate a song (media element) with a faith/biblical element. However, this game does not guarantee that students really know what the 10 Commandments are or mean. Just because they are able to recite them and know which one belongs with which given number does not mean that they understand them and are able to apply what it all means to their own lives.
Grant Wiggins and Jay McTighe have created a Rubric for the 6 Facets of Understanding, or 6 things that are needed to truly have someone learn about something and apply it to their lives. In this Rubric, the 10 commandments musical review game would only hit the first of six elements, which is Explanation. That is, this game would only provide an elegant and inventive account (model, theory, or explanation) of the 10 Commandments, and would be fully supported and verified and justified. This activity would fail to give the learner a sense of interpretation, application, perspective, empathy, and self-knowledge, which are the other facets of understanding according to Wiggins and McTighe.
Overall, this game and interaction would be a great way to spark a student’s interest in the 10 commandments, but would not be enough on its own to fully help a student understand and learn them.
Melissa Seekel | 07-dic-08
This article if a “fun game” to play, but perhaps not much more. It would be a great building block or starting point but would need much more along with it to fully help the students learn about the Ten Commandments. I like this game because it gets students interacting and using multiple senses and interaction to try to remember the Ten Commandments. It also pulls in familiar media to the student that triggers their brain to associate a song (media element) with a faith/biblical element. However, this game does not guarantee that students really know what the 10 Commandments are or mean. Just because they are able to recite them and know which one belongs with which given number does not mean that they understand them and are able to apply what it all means to their own lives.
Grant Wiggins and Jay McTighe have created a Rubric for the 6 Facets of Understanding, or 6 things that are needed to truly have someone learn about something and apply it to their lives. In this Rubric, the 10 commandments musical review game would only hit the first of six elements, which is Explanation. That is, this game would only provide an elegant and inventive account (model, theory, or explanation) of the 10 Commandments, and would be fully supported and verified and justified. This activity would fail to give the learner a sense of interpretation, application, perspective, empathy, and self-knowledge, which are the other facets of understanding according to Wiggins and McTighe.
Overall, this game and interaction would be a great way to spark a student’s interest in the 10 commandments, but would not be enough on its own to fully help a student understand and learn them.
Melissa Seekel | 07-dic-08
This article if a “fun game” to play, but perhaps not much more. It would be a great building block or starting point but would need much more along with it to fully help the students learn about the Ten Commandments. I like this game because it gets students interacting and using multiple senses and interaction to try to remember the Ten Commandments. It also pulls in familiar media to the student that triggers their brain to associate a song (media element) with a faith/biblical element. However, this game does not guarantee that students really know what the 10 Commandments are or mean. Just because they are able to recite them and know which one belongs with which given number does not mean that they understand them and are able to apply what it all means to their own lives.
Grant Wiggins and Jay McTighe have created a Rubric for the 6 Facets of Understanding, or 6 things that are needed to truly have someone learn about something and apply it to their lives. In this Rubric, the 10 commandments musical review game would only hit the first of six elements, which is Explanation. That is, this game would only provide an elegant and inventive account (model, theory, or explanation) of the 10 Commandments, and would be fully supported and verified and justified. This activity would fail to give the learner a sense of interpretation, application, perspective, empathy, and self-knowledge, which are the other facets of understanding according to Wiggins and McTighe.
Overall, this game and interaction would be a great way to spark a student’s interest in the 10 commandments, but would not be enough on its own to fully help a student understand and learn them.
Melissa Seekel | 07-dic-08
This article if a “fun game” to play, but perhaps not much more. It would be a great building block or starting point but would need much more along with it to fully help the students learn about the Ten Commandments. I like this game because it gets students interacting and using multiple senses and interaction to try to remember the Ten Commandments. It also pulls in familiar media to the student that triggers their brain to associate a song (media element) with a faith/biblical element. However, this game does not guarantee that students really know what the 10 Commandments are or mean. Just because they are able to recite them and know which one belongs with which given number does not mean that they understand them and are able to apply what it all means to their own lives.
Grant Wiggins and Jay McTighe have created a Rubric for the 6 Facets of Understanding, or 6 things that are needed to truly have someone learn about something and apply it to their lives. In this Rubric, the 10 commandments musical review game would only hit the first of six elements, which is Explanation. That is, this game would only provide an elegant and inventive account (model, theory, or explanation) of the 10 Commandments, and would be fully supported and verified and justified. This activity would fail to give the learner a sense of interpretation, application, perspective, empathy, and self-knowledge, which are the other facets of understanding according to Wiggins and McTighe.
Overall, this game and interaction would be a great way to spark a student’s interest in the 10 commandments, but would not be enough on its own to fully help a student understand and learn them.
Melissa Seekel | 07-dic-08
This article if a “fun game” to play, but perhaps not much more. It would be a great building block or starting point but would need much more along with it to fully help the students learn about the Ten Commandments. I like this game because it gets students interacting and using multiple senses and interaction to try to remember the Ten Commandments. It also pulls in familiar media to the student that triggers their brain to associate a song (media element) with a faith/biblical element. However, this game does not guarantee that students really know what the 10 Commandments are or mean. Just because they are able to recite them and know which one belongs with which given number does not mean that they understand them and are able to apply what it all means to their own lives.
Grant Wiggins and Jay McTighe have created a Rubric for the 6 Facets of Understanding, or 6 things that are needed to truly have someone learn about something and apply it to their lives. In this Rubric, the 10 commandments musical review game would only hit the first of six elements, which is Explanation. That is, this game would only provide an elegant and inventive account (model, theory, or explanation) of the 10 Commandments, and would be fully supported and verified and justified. This activity would fail to give the learner a sense of interpretation, application, perspective, empathy, and self-knowledge, which are the other facets of understanding according to Wiggins and McTighe.
Overall, this game and interaction would be a great way to spark a student’s interest in the 10 commandments, but would not be enough on its own to fully help a student understand and learn them.
Melissa Seekel | 07-dic-08
This article if a “fun game” to play, but perhaps not much more. It would be a great building block or starting point but would need much more along with it to fully help the students learn about the Ten Commandments. I like this game because it gets students interacting and using multiple senses and interaction to try to remember the Ten Commandments. It also pulls in familiar media to the student that triggers their brain to associate a song (media element) with a faith/biblical element. However, this game does not guarantee that students really know what the 10 Commandments are or mean. Just because they are able to recite them and know which one belongs with which given number does not mean that they understand them and are able to apply what it all means to their own lives.
Grant Wiggins and Jay McTighe have created a Rubric for the 6 Facets of Understanding, or 6 things that are needed to truly have someone learn about something and apply it to their lives. In this Rubric, the 10 commandments musical review game would only hit the first of six elements, which is Explanation. That is, this game would only provide an elegant and inventive account (model, theory, or explanation) of the 10 Commandments, and would be fully supported and verified and justified. This activity would fail to give the learner a sense of interpretation, application, perspective, empathy, and self-knowledge, which are the other facets of understanding according to Wiggins and McTighe.
Overall, this game and interaction would be a great way to spark a student’s interest in the 10 commandments, but would not be enough on its own to fully help a student understand and learn them.
Melissa Seekel | 07-dic-08
This article if a “fun game” to play, but perhaps not much more. It would be a great building block or starting point but would need much more along with it to fully help the students learn about the Ten Commandments. I like this game because it gets students interacting and using multiple senses and interaction to try to remember the Ten Commandments. It also pulls in familiar media to the student that triggers their brain to associate a song (media element) with a faith/biblical element. However, this game does not guarantee that students really know what the 10 Commandments are or mean. Just because they are able to recite them and know which one belongs with which given number does not mean that they understand them and are able to apply what it all means to their own lives.
Grant Wiggins and Jay McTighe have created a Rubric for the 6 Facets of Understanding, or 6 things that are needed to truly have someone learn about something and apply it to their lives. In this Rubric, the 10 commandments musical review game would only hit the first of six elements, which is Explanation. That is, this game would only provide an elegant and inventive account (model, theory, or explanation) of the 10 Commandments, and would be fully supported and verified and justified. This activity would fail to give the learner a sense of interpretation, application, perspective, empathy, and self-knowledge, which are the other facets of understanding according to Wiggins and McTighe.
Overall, this game and interaction would be a great way to spark a student’s interest in the 10 commandments, but would not be enough on its own to fully help a student understand and learn them.
Melissa Seekel | 07-dic-08
This article if a “fun game” to play, but perhaps not much more. It would be a great building block or starting point but would need much more along with it to fully help the students learn about the Ten Commandments. I like this game because it gets students interacting and using multiple senses and interaction to try to remember the Ten Commandments. It also pulls in familiar media to the student that triggers their brain to associate a song (media element) with a faith/biblical element. However, this game does not guarantee that students really know what the 10 Commandments are or mean. Just because they are able to recite them and know which one belongs with which given number does not mean that they understand them and are able to apply what it all means to their own lives.
Grant Wiggins and Jay McTighe have created a Rubric for the 6 Facets of Understanding, or 6 things that are needed to truly have someone learn about something and apply it to their lives. In this Rubric, the 10 commandments musical review game would only hit the first of six elements, which is Explanation. That is, this game would only provide an elegant and inventive account (model, theory, or explanation) of the 10 Commandments, and would be fully supported and verified and justified. This activity would fail to give the learner a sense of interpretation, application, perspective, empathy, and self-knowledge, which are the other facets of understanding according to Wiggins and McTighe.
Overall, this game and interaction would be a great way to spark a student’s interest in the 10 commandments, but would not be enough on its own to fully help a student understand and learn them.
Melissa Seekel | 07-dic-08
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